Files
GroundedHelper/frontend/design.md
alvocool 9c858b8146 Square every corner, enlarge the main surfaces and add a to-do list
Rounded rectangles and round controls are now square across the app; only
status dots, glows, the sun, rings and the breathing circle stay round.
Cards, rows, thumbnails, featured cards, category tiles, the standing card
and the nav are larger. Home gets a quick To-do list kept on the device
(TodoItem in InternalMemory), seeded with sample items in mock mode.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-02 14:50:31 +03:00

81 lines
3.8 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Grounded — Design Language
Reference: an airy fitness-app look. Sage mist drifting into cream behind
everything (`AmbientBackground`), frosted glass for controls and floating
chrome (`GlassSurface`, `glassCircle`), ink type with a soft grey second
tone, painted landscapes instead of photography (`SceneArt`), a floating
glass tab bar with a dark square action button (`FloatingNav`), and one lime
spark on night-green for the primary control.
## Building blocks (`designs/`)
| Piece | Use |
|---|---|
| `AmbientBackground` | The backdrop for every light screen. |
| `GlassSurface` / `glassCircle` | Frosted panels and square controls; `onDark` over a scene or tinted stage. |
| `SceneArt` | Painted sky, sun and ridges with an optional figure glyph. Palettes come from `scenePalette(kind)`, `goalScene(accent)`, `classScene(class)`; seed with `sceneSeed(title)` so an item always wears the same picture. |
| `DotDigits` | The dotted clock in the routine player. |
| `FloatingNav` | Home's tab bar and action button. |
| `GroundedMark` | The logo, drawn — a lime sun on a ground line under two arcs. The launcher PNGs in `assets/icons/` were rendered from the same geometry. |
Cards are image-led where an item has a kind (routines, goals, tasks): scene on
top or as a thumbnail, white type over the shaded lower half, three light
numbers along the bottom. Greetings are two-tone: Medium ink, then Regular
`colorInkSoft`. Primary buttons are square night bars with a lime icon.
`Sheet` is light (ambient) by default; passing `chrome`, `banner` or
`scene` gives a tinted stage with white type. Home, Routines and the player
build their own layouts from the same pieces.
The sections below describe the original record-style type scale, which still
applies to labels and metrics.
## Type — General Sans
| Role | Family | Size | Use |
|---|---|---|---|
| Display | `TextType.Light` | 30–44 | Screen titles. Always light, never bold. |
| Title | `TextType.Bold` | 17–20 | Card and section titles. |
| Body | `TextType.Regular` | 13–14, `height: 1.5` | Descriptions, copy. |
| Label | `TextType.Bold` | 10–11, `letterSpacing: 0.8–1.2`, uppercase, `colorGrey2` | Metadata above a value. |
| Metric | `TextType.Bold` | 24–34 | Debt score, counts. |
The label/value pair is the core unit: a tiny grey all-caps label sitting
directly above a large dark value. Used everywhere numbers appear.
## Geometry
- No rounded corners anywhere: sheets, cards, chips, buttons, fields, tiles and portraits are all square (`BorderRadius.zero`). Only small status dots, glows, the sun, progress rings and the breathing circle stay round.
- Screen padding `20` horizontal. Card padding `16`. Section gap `28`.
- Hairlines at `colorDivider` (black 7%), borders at `colorBorder` (black 8%).
- One soft shadow only: `0 4 18 rgba(0,0,0,0.03)`. No coloured glows.
## Colour
Near-black ink (`colorPrimaryDark #141414`) on warm off-white
(`colorPrimaryLight #EDEEEA`), with a single green accent (`colorPrimary
#2F6F4E`). Enforcement tiers own the rest of the palette:
| Standing | Colour |
|---|---|
| Good | green `#2F6F4E` |
| Warned | amber `#C98A04` |
| Grounded | rust `#B5442F` |
| Lockdown | oxblood `#7A1F14` |
The tier colour is used consistently — header, chip, meter, queue accent — so
the standing is legible without reading the word.
## Structure
Every screen is: black `headerBar` (back, title, action) → white sheet with a
square top edge → `sectionHeader` (label + light display title) → content.
## Rules
- Display titles are Light. Bold is for labels and metrics only.
- Numbers get a label above them, never beside them.
- Chips carry state, never actions.
- One primary button per screen; everything else is outlined or text.
- Empty states are plain. An empty overdue queue is good news, not a party.