Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted SceneArt landscapes in place of photography. Home becomes a dashboard with a two-tone greeting, a frosted summary ring, category portraits, an up-next rail of image-led cards and a floating glass tab bar. The routine library gets an image header and painted cards; the player gets a scene stage, steps on an arc, a dotted clock and a night pill with a lime spark. Goals become painted cards in their own colour. New logo: a lime sun resting on a ground line under two arcs. The splash raises the sun and lights the arcs; launcher icons and native splash are regenerated to match. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
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@@ -104,15 +104,15 @@ flutter:
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flutter_launcher_icons:
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image_path: "assets/icons/icon.png"
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android: "ic_launcher"
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adaptive_icon_background: "#141414"
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adaptive_icon_background: "#18211C"
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adaptive_icon_foreground: "assets/icons/icon_foreground.png"
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min_sdk_android: 21
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ios: true
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remove_alpha_ios: true
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web:
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generate: true
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background_color: "#141414"
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theme_color: "#141414"
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background_color: "#EAEFE6"
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theme_color: "#18211C"
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windows:
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generate: true
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icon_size: 256
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@@ -121,12 +121,12 @@ flutter_launcher_icons:
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# The native splash matches the Flutter splash exactly, so the handover from
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# the OS screen to the app is invisible.
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flutter_native_splash:
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color: "#141414"
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image: "assets/icons/splash.png"
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color: "#EAEFE6"
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image: "assets/icons/splash_orb.png"
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android_12:
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color: "#141414"
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image: "assets/icons/icon_foreground.png"
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icon_background_color: "#141414"
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color: "#EAEFE6"
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image: "assets/icons/splash_orb.png"
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icon_background_color: "#EAEFE6"
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android: true
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ios: true
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web: true
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