Redesign the UI after the fitness reference and replace the logo

Light sage-to-cream ambient backdrop, frosted glass controls and painted
SceneArt landscapes in place of photography. Home becomes a dashboard with a
two-tone greeting, a frosted summary ring, category portraits, an up-next rail
of image-led cards and a floating glass tab bar. The routine library gets an
image header and painted cards; the player gets a scene stage, steps on an
arc, a dotted clock and a night pill with a lime spark. Goals become painted
cards in their own colour.

New logo: a lime sun resting on a ground line under two arcs. The splash
raises the sun and lights the arcs; launcher icons and native splash are
regenerated to match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
This commit is contained in:
alvocool
2026-11-02 12:33:13 +03:00
parent b31bc47cc0
commit fe268cb8aa
100 changed files with 3394 additions and 1387 deletions

View File

@@ -104,15 +104,15 @@ flutter:
flutter_launcher_icons:
image_path: "assets/icons/icon.png"
android: "ic_launcher"
adaptive_icon_background: "#141414"
adaptive_icon_background: "#18211C"
adaptive_icon_foreground: "assets/icons/icon_foreground.png"
min_sdk_android: 21
ios: true
remove_alpha_ios: true
web:
generate: true
background_color: "#141414"
theme_color: "#141414"
background_color: "#EAEFE6"
theme_color: "#18211C"
windows:
generate: true
icon_size: 256
@@ -121,12 +121,12 @@ flutter_launcher_icons:
# The native splash matches the Flutter splash exactly, so the handover from
# the OS screen to the app is invisible.
flutter_native_splash:
color: "#141414"
image: "assets/icons/splash.png"
color: "#EAEFE6"
image: "assets/icons/splash_orb.png"
android_12:
color: "#141414"
image: "assets/icons/icon_foreground.png"
icon_background_color: "#141414"
color: "#EAEFE6"
image: "assets/icons/splash_orb.png"
icon_background_color: "#EAEFE6"
android: true
ios: true
web: true