Files
GroundedHelper/frontend/lib/Grounded/see/routine/Routines.dart
alvocool fe268cb8aa Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted
SceneArt landscapes in place of photography. Home becomes a dashboard with a
two-tone greeting, a frosted summary ring, category portraits, an up-next rail
of image-led cards and a floating glass tab bar. The routine library gets an
image header and painted cards; the player gets a scene stage, steps on an
arc, a dotted clock and a night pill with a lime spark. Goals become painted
cards in their own colour.

New logo: a lime sun resting on a ground line under two arcs. The splash
raises the sun and lights the arcs; launcher icons and native splash are
regenerated to match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-02 12:33:13 +03:00

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376 B
Dart

import 'package:flutter/material.dart';
import '../../about/internal/application/RoutineKind.dart';
import 'RoutinesState.dart';
class Routines extends StatefulWidget {
/// Opens pre-filtered to one kind; null shows the whole library.
final RoutineKind? kind;
const Routines({super.key, this.kind});
@override
State<Routines> createState() => RoutinesState();
}