Light sage-to-cream ambient backdrop, frosted glass controls and painted SceneArt landscapes in place of photography. Home becomes a dashboard with a two-tone greeting, a frosted summary ring, category portraits, an up-next rail of image-led cards and a floating glass tab bar. The routine library gets an image header and painted cards; the player gets a scene stage, steps on an arc, a dotted clock and a night pill with a lime spark. Goals become painted cards in their own colour. New logo: a lime sun resting on a ground line under two arcs. The splash raises the sun and lights the arcs; launcher icons and native splash are regenerated to match. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
105 lines
2.5 KiB
Dart
105 lines
2.5 KiB
Dart
import 'dart:ui';
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import 'package:flutter/material.dart';
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import '../utils/Colors.dart';
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/// Frosted glass: the background blurred through a translucent white panel
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/// with a bright hairline edge. Controls and floating chrome are built from it.
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class GlassSurface extends StatelessWidget {
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final Widget child;
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final BorderRadius radius;
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final EdgeInsets padding;
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final Color? tint;
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/// Over a dark or coloured stage the panel goes smoky instead of milky.
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final bool onDark;
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final double blur;
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const GlassSurface({
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super.key,
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required this.child,
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this.radius = const BorderRadius.all(Radius.circular(20)),
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this.padding = EdgeInsets.zero,
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this.tint,
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this.onDark = false,
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this.blur = 18,
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});
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@override
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Widget build(BuildContext context) {
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return ClipRRect(
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borderRadius: radius,
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child: BackdropFilter(
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filter: ImageFilter.blur(sigmaX: blur, sigmaY: blur),
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child: Container(
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padding: padding,
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decoration: BoxDecoration(
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color: tint ??
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(onDark ? colorWhite.withValues(alpha: 0.16) : colorGlass),
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borderRadius: radius,
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border: Border.all(
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color: onDark
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? colorWhite.withValues(alpha: 0.22)
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: colorGlassBorder,
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width: 1,
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),
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),
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child: child,
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),
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),
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);
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}
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}
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/// A round frosted control — back, close, bell, more.
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Widget glassCircle(
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IconData icon,
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VoidCallback onTap, {
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double size = 42,
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bool onDark = false,
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bool dotted = false,
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Color? dotColor,
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}) {
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return GestureDetector(
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onTap: onTap,
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behavior: HitTestBehavior.opaque,
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child: Stack(
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clipBehavior: Clip.none,
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children: [
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GlassSurface(
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onDark: onDark,
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radius: BorderRadius.circular(size),
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child: SizedBox(
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width: size,
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height: size,
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child: Icon(
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icon,
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size: size * 0.42,
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color: onDark ? colorWhite : colorInk,
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),
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),
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),
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if (dotted)
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Positioned(
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top: 2,
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right: 2,
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child: Container(
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width: 10,
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height: 10,
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decoration: BoxDecoration(
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color: dotColor ?? colorAccent,
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shape: BoxShape.circle,
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border: Border.all(color: colorWhite, width: 1.5),
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),
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),
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),
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],
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),
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);
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}
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