A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.
Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.
The enforcement engine, one unit per formula in utils/:
- DebtEngine w(class) x severity(d) x decay(t), sublinear severity so old
misses cannot swamp the score; abandonment 2x with 30-day
decay immunity; late complete retains 30%
- StandingEngine Good -> Warned -> Grounded -> Lockdown, derived not set;
Grounded replaces home with the overdue queue
- CapacityEngine blocks over-scheduling against p50 of historically completed
minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
and enforced recovery gaps
- ExcuseAnalyser on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine all enforcement copy, so the tone cap lives in one place
CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.
Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.
Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.
flutter analyze lib/ reports no errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
92 lines
2.9 KiB
Dart
92 lines
2.9 KiB
Dart
import '../about/external/data/Commitment.dart';
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import '../about/internal/application/Standing.dart';
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import 'DebtEngine.dart';
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import 'Thresholds.dart';
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/// Standing is computed continuously and drives real consequences. It is
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/// derived, never set — there is no way to talk your way up a tier.
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class StandingEngine {
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/// The standing implied by the current debt and the missed-non-negotiable
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/// count. Sick mode never escalates: strictness must never be the response
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/// to someone who is actually struggling.
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static Standing evaluate(
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double debtScore, {
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int missedNonNegotiables = 0,
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bool sickMode = false,
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bool distressed = false,
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}) {
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if (sickMode || distressed) {
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return Standing.Good;
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}
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if (debtScore >= Thresholds.lockdownThreshold) {
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return Standing.Lockdown;
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}
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if (debtScore >= Thresholds.groundedThreshold ||
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missedNonNegotiables >= Thresholds.nonNegotiableMissesForGrounded) {
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return Standing.Grounded;
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}
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if (debtScore >= Thresholds.warnedThreshold) {
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return Standing.Warned;
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}
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return Standing.Good;
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}
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/// Evaluate straight from the commitment list.
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static Standing evaluateFor(
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List<Commitment> commitments, {
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bool sickMode = false,
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bool distressed = false,
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DateTime? now,
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}) {
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return evaluate(
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DebtEngine.totalDebt(commitments, now: now),
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missedNonNegotiables: DebtEngine.missedNonNegotiables(commitments),
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sickMode: sickMode,
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distressed: distressed,
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);
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}
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/// Whether a new commitment of this class may be created right now.
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static bool permitsNewCommitment(Standing standing, {bool elective = false}) {
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if (elective) {
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return canAddElectives(standing);
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}
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return canAddCommitments(standing);
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}
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/// Grounded replaces the home screen with the overdue queue — you do not get
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/// to look at your nice plans, only at your mess.
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static bool showsOverdueQueueAsHome(Standing standing) {
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return standing == Standing.Grounded || standing == Standing.Lockdown;
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}
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/// Lockdown puts a blocking interstitial in front of the app that must be
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/// cleared one item at a time.
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static bool blocksAppOnOpen(Standing standing) {
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return standing == Standing.Lockdown;
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}
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/// Whether the accountability partner is auto-notified at this tier.
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static bool notifiesPartner(Standing standing) {
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return standing == Standing.Grounded || standing == Standing.Lockdown;
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}
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/// Debt still to shed before dropping a tier. Zero when already at Good.
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static double debtToNextTierDown(double debtScore, Standing standing) {
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switch (standing) {
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case Standing.Lockdown:
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return debtScore - Thresholds.lockdownThreshold;
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case Standing.Grounded:
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return debtScore - Thresholds.groundedThreshold;
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case Standing.Warned:
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return debtScore - Thresholds.warnedThreshold;
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case Standing.Good:
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return 0;
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}
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}
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}
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