A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.
Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.
The enforcement engine, one unit per formula in utils/:
- DebtEngine w(class) x severity(d) x decay(t), sublinear severity so old
misses cannot swamp the score; abandonment 2x with 30-day
decay immunity; late complete retains 30%
- StandingEngine Good -> Warned -> Grounded -> Lockdown, derived not set;
Grounded replaces home with the overdue queue
- CapacityEngine blocks over-scheduling against p50 of historically completed
minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
and enforced recovery gaps
- ExcuseAnalyser on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine all enforcement copy, so the tone cap lives in one place
CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.
Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.
Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.
flutter analyze lib/ reports no errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
125 lines
4.0 KiB
Dart
125 lines
4.0 KiB
Dart
import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:stacked/stacked.dart';
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import '../../about/internal/application/MeDescription.dart';
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import '../../about/internal/application/NavigatorType.dart';
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import '../../about/internal/application/TextType.dart';
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import '../../configs/Navigator.dart';
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import '../../designs/Responsive.dart';
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import '../../designs/text/Text.dart';
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import '../../utils/Colors.dart';
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import '../../utils/Images.dart';
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import '../home/Home.dart';
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import '../login/Login.dart';
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import 'ConnectSplash.dart';
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import 'Splash.dart';
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import 'ViewSplash.dart';
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class SplashState extends State<Splash> implements ConnectSplash {
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ViewSplash? _model;
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@override
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Widget build(BuildContext context) {
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return ViewModelBuilder<ViewSplash>.reactive(
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viewModelBuilder: () => ViewSplash(context, this),
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onViewModelReady: (viewModel) {
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_model = viewModel;
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_initiate();
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},
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builder: (context, viewModel, child) => PopScope(
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canPop: false,
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child: Scaffold(
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backgroundColor: colorPrimaryDark,
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body: LayoutBuilder(
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builder: (BuildContext context, BoxConstraints constraints) {
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return Responsive(
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mobile: _mobileView(constraints),
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tablet: _mobileView(constraints),
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desktop: _mobileView(constraints),
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);
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},
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),
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),
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),
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);
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}
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Future<void> _initiate() async {
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// A beat on the wordmark, then the session decides where we land.
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await Future.delayed(const Duration(milliseconds: 900));
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_model?.initialize();
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}
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Widget _mobileView(BoxConstraints constraints) {
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return SafeArea(
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child: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 28, vertical: 36),
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child: Column(
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mainAxisSize: MainAxisSize.max,
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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text("GROUNDED", 10, TextType.Bold,
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color: colorWhite.withValues(alpha: 0.45), letterSpacing: 2.0),
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Column(
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mainAxisSize: MainAxisSize.min,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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// The same mark the native splash shows, so the handover from
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// the OS screen into the app is invisible.
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Image.asset(
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splashMark,
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width: 108,
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height: 108,
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errorBuilder: (context, error, stackTrace) =>
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const SizedBox(height: 108),
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),
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const SizedBox(height: 28),
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text("Grounded", 52, TextType.Light,
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color: colorWhite, height: 1.05),
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const SizedBox(height: 16),
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Container(
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width: 44,
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height: 2,
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color: colorWhite.withValues(alpha: 0.30),
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),
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const SizedBox(height: 20),
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text(
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"A to-do app that does not believe you.",
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15,
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TextType.Regular,
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color: colorWhite.withValues(alpha: 0.60),
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height: 1.5,
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),
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],
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),
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SizedBox(
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width: 22,
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height: 22,
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child: CircularProgressIndicator(
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strokeWidth: 2,
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backgroundColor: colorWhite.withValues(alpha: 0.12),
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color: colorWhite.withValues(alpha: 0.70),
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),
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),
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],
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),
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),
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);
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}
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@override
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void launchHome(MeDescription value) {
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GroundedNavigation()
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.navigateToPage(NavigatorType.makeNewMain, const Home(), context);
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}
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@override
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void launchLogin() {
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GroundedNavigation()
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.navigateToPage(NavigatorType.makeNewMain, const Login(), context);
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}
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}
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