Files
GroundedHelper/frontend/lib/Grounded/about/external/data/ExercisePrescription.dart
alvocool 16bff634b5 Initial commit: Grounded Flutter frontend
A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.

Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.

The enforcement engine, one unit per formula in utils/:

- DebtEngine      w(class) x severity(d) x decay(t), sublinear severity so old
                  misses cannot swamp the score; abandonment 2x with 30-day
                  decay immunity; late complete retains 30%
- StandingEngine  Good -> Warned -> Grounded -> Lockdown, derived not set;
                  Grounded replaces home with the overdue queue
- CapacityEngine  blocks over-scheduling against p50 of historically completed
                  minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
                  and enforced recovery gaps
- ExcuseAnalyser  on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine      all enforcement copy, so the tone cap lives in one place

CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.

Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.

Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.

flutter analyze lib/ reports no errors.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
2026-07-27 09:11:17 +03:00

92 lines
2.4 KiB
Dart

import '../../internal/application/ProgressionRule.dart';
class ExercisePrescription {
String? id;
String sessionTemplateId;
String exerciseId;
String exerciseName;
/// Primary muscle group, for weekly volume tracking.
String muscleGroup;
int sets;
int targetReps;
/// For timed holds and intervals; 0 when the work is rep-based.
int targetTimeSeconds;
int restSeconds;
/// Eccentric-pause-concentric-pause, e.g. "3010".
String tempo;
ProgressionRule progressionRule;
/// Ground contacts per set, for the plyometric weekly ceiling.
int contactsPerSet;
/// Whether this is a hard exercise for integrity scoring. Derived from
/// historical RPE rather than set statically.
bool hard;
ExercisePrescription({
this.id,
this.sessionTemplateId = "",
this.exerciseId = "",
this.exerciseName = "",
this.muscleGroup = "",
this.sets = 0,
this.targetReps = 0,
this.targetTimeSeconds = 0,
this.restSeconds = 0,
this.tempo = "",
this.progressionRule = ProgressionRule.Reps,
this.contactsPerSet = 0,
this.hard = false,
});
factory ExercisePrescription.fromJson(Map<String, dynamic> json) {
return ExercisePrescription(
id: json['id'],
sessionTemplateId: json['sessionTemplateId'] ?? "",
exerciseId: json['exerciseId'] ?? "",
exerciseName: json['exerciseName'] ?? "",
muscleGroup: json['muscleGroup'] ?? "",
sets: json['sets'] ?? 0,
targetReps: json['targetReps'] ?? 0,
targetTimeSeconds: json['targetTimeSeconds'] ?? 0,
restSeconds: json['restSeconds'] ?? 0,
tempo: json['tempo'] ?? "",
progressionRule: getProgressionRule(json['progressionRule']),
contactsPerSet: json['contactsPerSet'] ?? 0,
hard: json['hard'] ?? false,
);
}
Map<String, dynamic> toJson() {
final Map<String, dynamic> data = <String, dynamic>{};
data['id'] = id;
data['sessionTemplateId'] = sessionTemplateId;
data['exerciseId'] = exerciseId;
data['exerciseName'] = exerciseName;
data['muscleGroup'] = muscleGroup;
data['sets'] = sets;
data['targetReps'] = targetReps;
data['targetTimeSeconds'] = targetTimeSeconds;
data['restSeconds'] = restSeconds;
data['tempo'] = tempo;
data['progressionRule'] = progressionRule.name;
data['contactsPerSet'] = contactsPerSet;
data['hard'] = hard;
return data;
}
int get plannedContacts {
return contactsPerSet * sets;
}
}