The splash now raises the sun in the mark and over a painted valley, floats four feature chips around the mark, shimmers the wordmark, shows a three-beat "how it works" card, drifts light motes upward and walks a status line through the session check. A tap skips it. The web build hung on the native splash because the asset manifest could not be published: "assets/icons/splash_orb.png" is 27 characters, so its length prefix in AssetManifest.bin is an ESC byte. Renamed it to splash_mark.png and removed the unused anchor assets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
13 lines
356 B
Dart
13 lines
356 B
Dart
const String imagePath = "assets/images";
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const String iconPath = "assets/icons";
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/// The mark on a night disc, as the native splash shows it.
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const String splashMark = "$iconPath/splash_mark.png";
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const String logoMark = "$iconPath/icon.png";
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const String loadingBg = "$imagePath/loading.jpg";
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const String emptyQueue = "$imagePath/empty_queue.png";
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