Groups let people keep each other honest: create one or join with a six-letter invite code. Each group has shared goals split into measurable objectives (km, sessions, words) that every member logs toward, a leaderboard of kept rate and streak with nudges, and a group chat where check-ins and nudges appear as cards beside the talk. The open chat polls for new messages. Reached from a new Groups tab (Training moves into the day rail), a Home "Your groups" rail that opens the chat, and a Group tile in the add sheet. Mock mode seeds two groups, a joinable one and members who reply. The water tracker is removed; it did not fit the app. Bottom sheets are now square app-wide via the theme. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
63 lines
1.9 KiB
Dart
63 lines
1.9 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flutter_dotenv/flutter_dotenv.dart';
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import 'Grounded/about/internal/application/TextType.dart';
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import 'Grounded/configs/NotificationServiceConfig.dart';
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import 'Grounded/designs/Component.dart';
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import 'Grounded/see/splash/Splash.dart';
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import 'Grounded/utils/Colors.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await dotenv.load(fileName: ".env");
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// Channels are created up front so a full-screen alarm can fire the first
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// time a non-negotiable window closes, not the second.
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await LocalNotificationEngine.init();
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runApp(const GroundedApp());
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}
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class GroundedApp extends StatelessWidget {
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const GroundedApp({super.key});
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Grounded',
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debugShowCheckedModeBanner: false,
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theme: ThemeData(
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disabledColor: colorGrey,
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scaffoldBackgroundColor: colorPrimaryLight,
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dividerColor: colorDivider,
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colorScheme: ColorScheme.fromSwatch(
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primarySwatch: createMaterialColor(colorPrimaryDark),
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).copyWith(error: colorNegative),
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dialogTheme: DialogThemeData(
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backgroundColor: colorWhite,
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elevation: 0,
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contentTextStyle: TextStyle(
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color: colorGrey2,
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fontFamily: getTextType(TextType.Regular),
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fontSize: 13,
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),
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titleTextStyle: TextStyle(
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color: colorPrimaryDark,
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fontFamily: getTextType(TextType.Bold),
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fontSize: 17,
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),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.zero,
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),
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),
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// Material 3 rounds sheet tops by default; the app is square.
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bottomSheetTheme: const BottomSheetThemeData(
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shape: RoundedRectangleBorder(borderRadius: BorderRadius.zero),
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),
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),
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home: const Splash(),
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);
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}
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}
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