Routines: workout, meditation and must-do routines with timed, rep and tick steps, sets and rest. A library screen, a builder with templates and drag-to-reorder steps, and a full-screen player that auto-advances timed phases, counts backgrounding and logs broken chains as partial. Goals: a goal editor (deadline, colour, category, default class, archive), routines linked to goals, and a goal field on tasks and routines. Tasks added from inside a goal are now actually attached to it via parentId. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
32 lines
661 B
Dart
32 lines
661 B
Dart
/// How a single routine step is satisfied.
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enum StepMode {
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/// A clock runs down and the step advances on its own.
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Timed,
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/// A rep target per set; the set ends when you say it does.
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Reps,
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/// A task. Ticked, not timed — the clock still records how long it took.
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Check,
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}
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String stepModeLabel(StepMode value) {
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switch (value) {
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case StepMode.Timed:
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return "Timed";
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case StepMode.Reps:
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return "Reps";
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case StepMode.Check:
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return "Tick";
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}
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}
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StepMode getStepMode(String? name) {
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for (StepMode value in StepMode.values) {
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if (value.name == name) {
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return value;
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}
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}
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return StepMode.Timed;
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}
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