A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.
Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.
The enforcement engine, one unit per formula in utils/:
- DebtEngine w(class) x severity(d) x decay(t), sublinear severity so old
misses cannot swamp the score; abandonment 2x with 30-day
decay immunity; late complete retains 30%
- StandingEngine Good -> Warned -> Grounded -> Lockdown, derived not set;
Grounded replaces home with the overdue queue
- CapacityEngine blocks over-scheduling against p50 of historically completed
minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
and enforced recovery gaps
- ExcuseAnalyser on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine all enforcement copy, so the tone cap lives in one place
CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.
Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.
Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.
flutter analyze lib/ reports no errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
43 lines
1004 B
Dart
43 lines
1004 B
Dart
/// Progression rules that actually apply to bodyweight training, where adding
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/// plates is not the lever.
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enum ProgressionRule {
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/// 3x8 -> 3x12, then a harder variation.
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Reps,
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/// Incline push-up -> flat -> decline -> archer -> one-arm.
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Leverage,
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/// Slower tempo, longer holds, same reps.
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TimeUnderTension,
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/// Same work, less rest.
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Density,
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/// Added external load.
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Load,
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}
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String progressionLabel(ProgressionRule value) {
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switch (value) {
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case ProgressionRule.Reps:
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return "Rep progression";
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case ProgressionRule.Leverage:
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return "Leverage progression";
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case ProgressionRule.TimeUnderTension:
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return "Time under tension";
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case ProgressionRule.Density:
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return "Density";
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case ProgressionRule.Load:
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return "Load";
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}
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}
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ProgressionRule getProgressionRule(String? name) {
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for (ProgressionRule value in ProgressionRule.values) {
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if (value.name == name) {
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return value;
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}
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}
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return ProgressionRule.Reps;
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}
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