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GroundedHelper/frontend/lib/Grounded/about/external/data/LiveSession.dart
alvocool 16bff634b5 Initial commit: Grounded Flutter frontend
A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.

Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.

The enforcement engine, one unit per formula in utils/:

- DebtEngine      w(class) x severity(d) x decay(t), sublinear severity so old
                  misses cannot swamp the score; abandonment 2x with 30-day
                  decay immunity; late complete retains 30%
- StandingEngine  Good -> Warned -> Grounded -> Lockdown, derived not set;
                  Grounded replaces home with the overdue queue
- CapacityEngine  blocks over-scheduling against p50 of historically completed
                  minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
                  and enforced recovery gaps
- ExcuseAnalyser  on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine      all enforcement copy, so the tone cap lives in one place

CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.

Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.

Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.

flutter analyze lib/ reports no errors.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
2026-07-27 09:11:17 +03:00

119 lines
3.5 KiB
Dart

/// A task actively being run. This is what the full-screen runner and the
/// ongoing notification are both driven from.
class LiveSession {
String commitmentId;
String title;
String goalTitle;
/// Wall-clock start of the run.
DateTime startedAt;
/// Seconds of *foreground* work accumulated. Backgrounding the app stops
/// this accruing — that is the whole point of Timer proof.
int accumulatedSeconds;
/// When the current active stretch began; null while paused.
DateTime? resumedAt;
/// Seconds required before the run counts as proof.
int requiredSeconds;
/// How many times the user left the app mid-run. Surfaced afterwards rather
/// than hidden, because leaving repeatedly is the behaviour worth seeing.
int backgroundedCount;
LiveSession({
this.commitmentId = "",
this.title = "",
this.goalTitle = "",
required this.startedAt,
this.accumulatedSeconds = 0,
this.resumedAt,
this.requiredSeconds = 0,
this.backgroundedCount = 0,
});
factory LiveSession.fromJson(Map<String, dynamic> json) {
return LiveSession(
commitmentId: json['commitmentId'] ?? "",
title: json['title'] ?? "",
goalTitle: json['goalTitle'] ?? "",
startedAt: DateTime.tryParse(json['startedAt'] ?? "") ?? DateTime.now(),
accumulatedSeconds: json['accumulatedSeconds'] ?? 0,
resumedAt: DateTime.tryParse(json['resumedAt'] ?? ""),
requiredSeconds: json['requiredSeconds'] ?? 0,
backgroundedCount: json['backgroundedCount'] ?? 0,
);
}
Map<String, dynamic> toJson() {
final Map<String, dynamic> data = <String, dynamic>{};
data['commitmentId'] = commitmentId;
data['title'] = title;
data['goalTitle'] = goalTitle;
data['startedAt'] = startedAt.toIso8601String();
data['accumulatedSeconds'] = accumulatedSeconds;
data['resumedAt'] = resumedAt?.toIso8601String();
data['requiredSeconds'] = requiredSeconds;
data['backgroundedCount'] = backgroundedCount;
return data;
}
bool get running {
return resumedAt != null;
}
/// Foreground seconds as of now, including the stretch in progress. This is
/// derived from wall-clock rather than counted by the ticker, so the value
/// stays correct across a screen-off period where timers are throttled.
int elapsedSeconds({DateTime? now}) {
if (resumedAt == null) {
return accumulatedSeconds;
}
final DateTime moment = now ?? DateTime.now();
return accumulatedSeconds + moment.difference(resumedAt!).inSeconds;
}
int remainingSeconds({DateTime? now}) {
final int remaining = requiredSeconds - elapsedSeconds(now: now);
return remaining > 0 ? remaining : 0;
}
/// 0..1 toward the requirement.
double progress({DateTime? now}) {
if (requiredSeconds <= 0) {
return 0;
}
final double value = elapsedSeconds(now: now) / requiredSeconds;
return value > 1 ? 1 : value;
}
/// The requirement has been met — completion is now allowed.
bool satisfied({DateTime? now}) {
if (requiredSeconds <= 0) {
return true;
}
return elapsedSeconds(now: now) >= requiredSeconds;
}
/// Pause and bank the stretch that just ended.
void pause({DateTime? now}) {
if (resumedAt == null) {
return;
}
final DateTime moment = now ?? DateTime.now();
accumulatedSeconds =
accumulatedSeconds + moment.difference(resumedAt!).inSeconds;
resumedAt = null;
}
void resume({DateTime? now}) {
if (resumedAt != null) {
return;
}
resumedAt = now ?? DateTime.now();
}
}