Commit Graph

12 Commits

Author SHA1 Message Date
alvocool
1b5d105400 Show real photos for people instead of scene art
Your avatar is your photo, picked from the device by tapping it on Home or
from a new Profile photo row in Settings, shrunk to 256 px and kept on the
phone (there is no upload endpoint yet). Group members show the photo the
server sends in a new `photo` field, everywhere avatars appear. Without a
photo, an initial on a neutral disc. Mock mode bundles free Unsplash
portraits for the sample people.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-09 08:22:41 +03:00
alvocool
99225c2ee2 Carry the new palette into every remaining colour
The group chat bar drew white text on the old header token, now light;
it sits on near-black instead. Status, class, routine-kind, goal and chart
colours move from greens and navies to the reference scheme: orange for
met and held, near-black for fine and neutral, deeper orange then red as
standing worsens. Home's ring and kept-day leaves and Progress's bars use
the full accent so they read on grey.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-09 08:07:31 +03:00
alvocool
4cd3f6c038 Add Coach, take the reference's colours and copy its nav and motion
Coach is the centre tab: questions about routines, slips, streak, today,
active time and debt, answered on the device from the user's own data,
with a target bar chart and buttons that start routines or open the right
screen. The palette moves to neutral grey, near-black and one orange
accent, and Home's header becomes a light panel. The nav is now
overlapping frosted circles whose active disc pops forward, and tabs fade
and rise in on switch. Goals leaves the nav for Coach and stays one tap
away in Home's category row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-09 07:22:35 +03:00
alvocool
d3431ca5de Switch to Inter, round the corners softly and make the nav switch tabs
Inter replaces General Sans (Inter Display for titles and big numbers).
Corners come back from before the squaring commit, scaled to a soft set
(16 cards, 14 buttons, 12 rows, 8 chips) and applied to the screens built
since. The nav is now a cluster of round frosted buttons that switches
Today, Routines, Goals, Groups and Progress in place inside Home: no
pushed pages, no back arrows, and Android back returns to Today.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-09 07:08:46 +03:00
alvocool
add94f621c Add Progress over time and a targets and reminders setup
Progress gives a Day/Week/Month view of routines held against a weekly
target, compared with the same point of the previous period, with active
time and the daily streak. Targets & reminders sets routines and minutes
per week and schedules a heads-up before each routine. The runner's summary
now shows today's held count and streak. Finished runs are mirrored to a
device run log that feeds both.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-08 20:17:58 +03:00
alvocool
4b71257429 Add groups with shared goals, objectives and chat; drop the water tracker
Groups let people keep each other honest: create one or join with a
six-letter invite code. Each group has shared goals split into measurable
objectives (km, sessions, words) that every member logs toward, a
leaderboard of kept rate and streak with nudges, and a group chat where
check-ins and nudges appear as cards beside the talk. The open chat polls
for new messages.

Reached from a new Groups tab (Training moves into the day rail), a Home
"Your groups" rail that opens the chat, and a Group tile in the add sheet.
Mock mode seeds two groups, a joinable one and members who reply.

The water tracker is removed; it did not fit the app. Bottom sheets are
now square app-wide via the theme.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-03 11:46:41 +03:00
alvocool
4548e1f164 Rebuild Home around a forest header with streak, score and water
Home now opens on a deep green header: greeting, a Today / Weekly toggle,
a seven-day streak with a leaf on every kept day, minutes held with a +
ring, plan thumbnails, the report-card letter as the score, and one bar per
commitment class (weekly view swaps in per-day bars and class rates). The
+ opens an "Add to today" sheet over the blurred day. A water tracker sits
below the header, kept on the device. The nav marks the selected tab as a
filled block and drops the side action button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-02 20:58:41 +03:00
alvocool
9c858b8146 Square every corner, enlarge the main surfaces and add a to-do list
Rounded rectangles and round controls are now square across the app; only
status dots, glows, the sun, rings and the breathing circle stay round.
Cards, rows, thumbnails, featured cards, category tiles, the standing card
and the nav are larger. Home gets a quick To-do list kept on the device
(TodoItem in InternalMemory), seeded with sample items in mock mode.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-02 14:50:31 +03:00
alvocool
fe268cb8aa Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted
SceneArt landscapes in place of photography. Home becomes a dashboard with a
two-tone greeting, a frosted summary ring, category portraits, an up-next rail
of image-led cards and a floating glass tab bar. The routine library gets an
image header and painted cards; the player gets a scene stage, steps on an
arc, a dotted clock and a night pill with a lime spark. Goals become painted
cards in their own colour.

New logo: a lime sun resting on a ground line under two arcs. The splash
raises the sun and lights the arcs; launcher icons and native splash are
regenerated to match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-02 12:33:13 +03:00
alvocool
1a5867a98f Add routines module and full goal management
Routines: workout, meditation and must-do routines with timed, rep and
tick steps, sets and rest. A library screen, a builder with templates
and drag-to-reorder steps, and a full-screen player that auto-advances
timed phases, counts backgrounding and logs broken chains as partial.

Goals: a goal editor (deadline, colour, category, default class, archive),
routines linked to goals, and a goal field on tasks and routines. Tasks
added from inside a goal are now actually attached to it via parentId.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-02 08:45:41 +03:00
alvocool
c88887b639 Add tick boxes to task rows
Tasks now carry a tick box rather than being read-only rows. Ticking strikes
the title through and leaves the item in place, so a day still reads as a
record of what was asked rather than only what is left.

New in designs/Checkbox.dart:

- TickBox   the square box itself, animating between empty and filled
- TickRow   box + struck-through title + caller-supplied detail and trailing
- addTaskAffordance  the centred "Add new task" control beneath a day's list

Applied to the home plan, the overdue queue and the goal task list. Each
screen holds a set of optimistically ticked ids so the tick lands immediately
and rolls back if the call fails; the set is reconciled whenever fresh data
arrives.

A tick completes the item outright, whatever its proof requirement. The proof
flow is still reachable from the Complete button in the overdue queue, so
tasks that need an artefact have a route that asks for one — but the tick
itself no longer enforces it.

Late completes stay visually distinct: the row keeps a Late pill and the
warning accent, and the user is told the window had already closed.

flutter analyze lib/ reports no errors.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
2026-07-31 21:51:15 +03:00
alvocool
16bff634b5 Initial commit: Grounded Flutter frontend
A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.

Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.

The enforcement engine, one unit per formula in utils/:

- DebtEngine      w(class) x severity(d) x decay(t), sublinear severity so old
                  misses cannot swamp the score; abandonment 2x with 30-day
                  decay immunity; late complete retains 30%
- StandingEngine  Good -> Warned -> Grounded -> Lockdown, derived not set;
                  Grounded replaces home with the overdue queue
- CapacityEngine  blocks over-scheduling against p50 of historically completed
                  minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
                  and enforced recovery gaps
- ExcuseAnalyser  on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine      all enforcement copy, so the tone cap lives in one place

CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.

Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.

Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.

flutter analyze lib/ reports no errors.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
2026-07-27 09:11:17 +03:00