Coach is the centre tab: questions about routines, slips, streak, today,
active time and debt, answered on the device from the user's own data,
with a target bar chart and buttons that start routines or open the right
screen. The palette moves to neutral grey, near-black and one orange
accent, and Home's header becomes a light panel. The nav is now
overlapping frosted circles whose active disc pops forward, and tabs fade
and rise in on switch. Goals leaves the nav for Coach and stays one tap
away in Home's category row.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
Inter replaces General Sans (Inter Display for titles and big numbers).
Corners come back from before the squaring commit, scaled to a soft set
(16 cards, 14 buttons, 12 rows, 8 chips) and applied to the screens built
since. The nav is now a cluster of round frosted buttons that switches
Today, Routines, Goals, Groups and Progress in place inside Home: no
pushed pages, no back arrows, and Android back returns to Today.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
Home now opens on a deep green header: greeting, a Today / Weekly toggle,
a seven-day streak with a leaf on every kept day, minutes held with a +
ring, plan thumbnails, the report-card letter as the score, and one bar per
commitment class (weekly view swaps in per-day bars and class rates). The
+ opens an "Add to today" sheet over the blurred day. A water tracker sits
below the header, kept on the device. The nav marks the selected tab as a
filled block and drops the side action button.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
Rounded rectangles and round controls are now square across the app; only
status dots, glows, the sun, rings and the breathing circle stay round.
Cards, rows, thumbnails, featured cards, category tiles, the standing card
and the nav are larger. Home gets a quick To-do list kept on the device
(TodoItem in InternalMemory), seeded with sample items in mock mode.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
Light sage-to-cream ambient backdrop, frosted glass controls and painted
SceneArt landscapes in place of photography. Home becomes a dashboard with a
two-tone greeting, a frosted summary ring, category portraits, an up-next rail
of image-led cards and a floating glass tab bar. The routine library gets an
image header and painted cards; the player gets a scene stage, steps on an
arc, a dotted clock and a night pill with a lime spark. Goals become painted
cards in their own colour.
New logo: a lime sun resting on a ground line under two arcs. The splash
raises the sun and lights the arcs; launcher icons and native splash are
regenerated to match.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw