Commit Graph

4 Commits

Author SHA1 Message Date
alvocool
1b5d105400 Show real photos for people instead of scene art
Your avatar is your photo, picked from the device by tapping it on Home or
from a new Profile photo row in Settings, shrunk to 256 px and kept on the
phone (there is no upload endpoint yet). Group members show the photo the
server sends in a new `photo` field, everywhere avatars appear. Without a
photo, an initial on a neutral disc. Mock mode bundles free Unsplash
portraits for the sample people.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-09 08:22:41 +03:00
alvocool
36bc41509d Animate the splash and fix the web preview hanging on the logo
The splash now raises the sun in the mark and over a painted valley, floats
four feature chips around the mark, shimmers the wordmark, shows a three-beat
"how it works" card, drifts light motes upward and walks a status line
through the session check. A tap skips it.

The web build hung on the native splash because the asset manifest could not
be published: "assets/icons/splash_orb.png" is 27 characters, so its length
prefix in AssetManifest.bin is an ESC byte. Renamed it to splash_mark.png and
removed the unused anchor assets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-02 12:59:34 +03:00
alvocool
fe268cb8aa Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted
SceneArt landscapes in place of photography. Home becomes a dashboard with a
two-tone greeting, a frosted summary ring, category portraits, an up-next rail
of image-led cards and a floating glass tab bar. The routine library gets an
image header and painted cards; the player gets a scene stage, steps on an
arc, a dotted clock and a night pill with a lime spark. Goals become painted
cards in their own colour.

New logo: a lime sun resting on a ground line under two arcs. The splash
raises the sun and lights the arcs; launcher icons and native splash are
regenerated to match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
2026-11-02 12:33:13 +03:00
alvocool
16bff634b5 Initial commit: Grounded Flutter frontend
A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.

Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.

The enforcement engine, one unit per formula in utils/:

- DebtEngine      w(class) x severity(d) x decay(t), sublinear severity so old
                  misses cannot swamp the score; abandonment 2x with 30-day
                  decay immunity; late complete retains 30%
- StandingEngine  Good -> Warned -> Grounded -> Lockdown, derived not set;
                  Grounded replaces home with the overdue queue
- CapacityEngine  blocks over-scheduling against p50 of historically completed
                  minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
                  and enforced recovery gaps
- ExcuseAnalyser  on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine      all enforcement copy, so the tone cap lives in one place

CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.

Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.

Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.

flutter analyze lib/ reports no errors.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
2026-07-27 09:11:17 +03:00