Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted SceneArt landscapes in place of photography. Home becomes a dashboard with a two-tone greeting, a frosted summary ring, category portraits, an up-next rail of image-led cards and a floating glass tab bar. The routine library gets an image header and painted cards; the player gets a scene stage, steps on an arc, a dotted clock and a night pill with a lime spark. Goals become painted cards in their own colour. New logo: a lime sun resting on a ground line under two arcs. The splash raises the sun and lights the arcs; launcher icons and native splash are regenerated to match. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
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@@ -3,8 +3,8 @@
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"short_name": "grounded",
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"start_url": ".",
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"display": "standalone",
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"background_color": "#141414",
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"theme_color": "#141414",
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"background_color": "#EAEFE6",
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"theme_color": "#18211C",
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"description": "A new Flutter project.",
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"orientation": "portrait-primary",
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"prefer_related_applications": false,
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