Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted SceneArt landscapes in place of photography. Home becomes a dashboard with a two-tone greeting, a frosted summary ring, category portraits, an up-next rail of image-led cards and a floating glass tab bar. The routine library gets an image header and painted cards; the player gets a scene stage, steps on an arc, a dotted clock and a night pill with a lime spark. Goals become painted cards in their own colour. New logo: a lime sun resting on a ground line under two arcs. The splash raises the sun and lights the arcs; launcher icons and native splash are regenerated to match. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
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@@ -29,6 +29,11 @@
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<title>grounded</title>
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<link rel="manifest" href="manifest.json">
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<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
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<style id="splash-screen-style">
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html {
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height: 100%
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@@ -37,7 +42,7 @@
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body {
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margin: 0;
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min-height: 100%;
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background-color: #141414;
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background-color: #EAEFE6;
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background-size: 100% 100%;
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}
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@@ -94,7 +99,6 @@
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document.body.style.background = "transparent";
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}
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</script>
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<meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport">
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</head>
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<body>
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<picture id="splash">
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@@ -102,6 +106,8 @@
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<source srcset="splash/img/dark-1x.png 1x, splash/img/dark-2x.png 2x, splash/img/dark-3x.png 3x, splash/img/dark-4x.png 4x" media="(prefers-color-scheme: dark)">
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<img class="center" aria-hidden="true" src="splash/img/light-1x.png" alt="">
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</picture>
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<!--
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You can customize the "flutter_bootstrap.js" script.
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This is useful to provide a custom configuration to the Flutter loader
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