Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted SceneArt landscapes in place of photography. Home becomes a dashboard with a two-tone greeting, a frosted summary ring, category portraits, an up-next rail of image-led cards and a floating glass tab bar. The routine library gets an image header and painted cards; the player gets a scene stage, steps on an arc, a dotted clock and a night pill with a lime spark. Goals become painted cards in their own colour. New logo: a lime sun resting on a ground line under two arcs. The splash raises the sun and lights the arcs; launcher icons and native splash are regenerated to match. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
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@@ -2,8 +2,8 @@ const String imagePath = "assets/images";
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const String iconPath = "assets/icons";
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/// The anchor mark, matching the native splash so the handover is invisible.
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const String splashMark = "$iconPath/splash.png";
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/// The mark on a night disc, as the native splash shows it.
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const String splashMark = "$iconPath/splash_orb.png";
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const String logoMark = "$iconPath/icon.png";
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