Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted SceneArt landscapes in place of photography. Home becomes a dashboard with a two-tone greeting, a frosted summary ring, category portraits, an up-next rail of image-led cards and a floating glass tab bar. The routine library gets an image header and painted cards; the player gets a scene stage, steps on an arc, a dotted clock and a night pill with a lime spark. Goals become painted cards in their own colour. New logo: a lime sun resting on a ground line under two arcs. The splash raises the sun and lights the arcs; launcher icons and native splash are regenerated to match. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
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@@ -1,5 +1,6 @@
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import '../../about/external/data/Commitment.dart';
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import '../../about/external/data/ExcuseCluster.dart';
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import '../../about/external/data/RoutineChain.dart';
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import '../../about/internal/application/Standing.dart';
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import '../../about/internal/application/UserDetails.dart';
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@@ -10,6 +11,9 @@ abstract class ConnectHome {
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void onOverdueLoaded(List<Commitment> overdue);
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/// The routine library, for the up-next rail.
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void onRoutinesLoaded(List<RoutineChain> routines);
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/// Standing arrives derived, with the debt it was derived from.
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void onStandingResolved(Standing standing, double debtScore);
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