Redesign the UI after the fitness reference and replace the logo

Light sage-to-cream ambient backdrop, frosted glass controls and painted
SceneArt landscapes in place of photography. Home becomes a dashboard with a
two-tone greeting, a frosted summary ring, category portraits, an up-next rail
of image-led cards and a floating glass tab bar. The routine library gets an
image header and painted cards; the player gets a scene stage, steps on an
arc, a dotted clock and a night pill with a lime spark. Goals become painted
cards in their own colour.

New logo: a lime sun resting on a ground line under two arcs. The splash
raises the sun and lights the arcs; launcher icons and native splash are
regenerated to match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
This commit is contained in:
alvocool
2026-11-02 12:33:13 +03:00
parent b31bc47cc0
commit fe268cb8aa
100 changed files with 3394 additions and 1387 deletions

View File

@@ -13,10 +13,10 @@ Widget roundedCornerButton(
Color? foreground,
IconData? icon,
bool enabled = true,
double radius = 14,
double radius = 99,
double verticalPadding = 16,
}) {
final Color bg = enabled ? (background ?? colorPrimaryDark) : colorGrey;
final Color bg = enabled ? (background ?? colorNight) : colorGrey;
final Color fg = foreground ?? colorWhite;
return ElevatedButton(
@@ -35,10 +35,13 @@ Widget roundedCornerButton(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (icon != null) ...[
Icon(icon, size: 16, color: fg),
// The default night pill carries the lime spark on its icon.
Icon(icon,
size: 16,
color: background == null && foreground == null ? colorLime : fg),
const SizedBox(width: 8),
],
text(label, 14, TextType.Bold, color: fg),
text(label, 14, TextType.Medium, color: fg),
],
),
);
@@ -52,7 +55,7 @@ Widget outlinedActionButton(
Color? foreground,
IconData? icon,
bool enabled = true,
double radius = 14,
double radius = 99,
}) {
final Color fg = enabled ? (foreground ?? colorPrimaryDark) : colorGrey;