Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted SceneArt landscapes in place of photography. Home becomes a dashboard with a two-tone greeting, a frosted summary ring, category portraits, an up-next rail of image-led cards and a floating glass tab bar. The routine library gets an image header and painted cards; the player gets a scene stage, steps on an arc, a dotted clock and a night pill with a lime spark. Goals become painted cards in their own colour. New logo: a lime sun resting on a ground line under two arcs. The splash raises the sun and lights the arcs; launcher icons and native splash are regenerated to match. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
This commit is contained in:
125
frontend/lib/Grounded/designs/FloatingNav.dart
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125
frontend/lib/Grounded/designs/FloatingNav.dart
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import 'package:flutter/material.dart';
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import '../about/internal/application/TextType.dart';
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import '../utils/Colors.dart';
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import 'GlassSurface.dart';
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import 'text/Text.dart';
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typedef NavEntry = ({IconData icon, String label, VoidCallback onTap});
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/// The floating glass tab bar with the dark round action button beside it.
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class FloatingNav extends StatelessWidget {
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final List<NavEntry> entries;
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final int selected;
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final IconData actionIcon;
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final VoidCallback onAction;
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const FloatingNav({
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super.key,
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required this.entries,
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required this.selected,
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required this.actionIcon,
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required this.onAction,
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});
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@override
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Widget build(BuildContext context) {
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return SafeArea(
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top: false,
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child: Padding(
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padding: const EdgeInsets.fromLTRB(16, 0, 16, 14),
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child: Row(
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children: [
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Expanded(
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child: Container(
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(34),
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boxShadow: const [
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BoxShadow(
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color: Color(0x1A1A1F1C),
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blurRadius: 30,
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offset: Offset(0, 10),
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),
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],
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),
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child: GlassSurface(
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radius: BorderRadius.circular(34),
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tint: colorGlassStrong,
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padding: const EdgeInsets.all(6),
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child: Row(
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children: [
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for (int index = 0; index < entries.length; index++)
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Expanded(child: _tab(entries[index], index == selected)),
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],
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),
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),
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),
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),
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const SizedBox(width: 10),
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GestureDetector(
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onTap: onAction,
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child: Container(
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width: 64,
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height: 64,
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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gradient: const RadialGradient(
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center: Alignment(-0.3, -0.4),
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colors: <Color>[colorNightGlow, colorNight],
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),
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border: Border.all(color: colorWhite, width: 3),
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boxShadow: const [
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BoxShadow(
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color: Color(0x331A1F1C),
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blurRadius: 24,
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offset: Offset(0, 10),
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),
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],
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),
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child: Icon(actionIcon, size: 24, color: colorLime),
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),
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),
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],
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),
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),
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);
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}
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Widget _tab(NavEntry entry, bool active) {
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return GestureDetector(
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onTap: entry.onTap,
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behavior: HitTestBehavior.opaque,
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child: AnimatedContainer(
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duration: const Duration(milliseconds: 220),
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curve: Curves.easeOutCubic,
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padding: const EdgeInsets.symmetric(vertical: 9),
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decoration: BoxDecoration(
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color: active ? colorWhite : colorWhite.withValues(alpha: 0.0),
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borderRadius: BorderRadius.circular(28),
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boxShadow: active
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? const [
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BoxShadow(
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color: Color(0x141A1F1C),
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blurRadius: 12,
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offset: Offset(0, 4),
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),
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]
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: const [],
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),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(entry.icon,
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size: 19, color: active ? colorInk : colorInkSoft),
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const SizedBox(height: 4),
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text(entry.label, 10, active ? TextType.Medium : TextType.Regular,
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color: active ? colorInk : colorInkSoft, maxLines: 1),
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],
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),
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),
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);
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}
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}
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