Redesign the UI after the fitness reference and replace the logo

Light sage-to-cream ambient backdrop, frosted glass controls and painted
SceneArt landscapes in place of photography. Home becomes a dashboard with a
two-tone greeting, a frosted summary ring, category portraits, an up-next rail
of image-led cards and a floating glass tab bar. The routine library gets an
image header and painted cards; the player gets a scene stage, steps on an
arc, a dotted clock and a night pill with a lime spark. Goals become painted
cards in their own colour.

New logo: a lime sun resting on a ground line under two arcs. The splash
raises the sun and lights the arcs; launcher icons and native splash are
regenerated to match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
This commit is contained in:
alvocool
2026-11-02 12:33:13 +03:00
parent b31bc47cc0
commit fe268cb8aa
100 changed files with 3394 additions and 1387 deletions

View File

@@ -0,0 +1,175 @@
import 'dart:ui';
import 'package:flutter/material.dart';
import '../utils/Colors.dart';
/// A clock face drawn as a string of dots traced along each digit's outline —
/// the runner's signature readout. Only digits and ':' are drawn.
class DotDigits extends StatelessWidget {
final String value;
/// Glyph height in logical pixels.
final double height;
final Color? color;
const DotDigits({
super.key,
required this.value,
this.height = 64,
this.color,
});
@override
Widget build(BuildContext context) {
final _DotDigitsPainter painter =
_DotDigitsPainter(value, height, color ?? colorInk);
return CustomPaint(size: painter.measure(), painter: painter);
}
}
class _DotDigitsPainter extends CustomPainter {
final String value;
final double height;
final Color color;
_DotDigitsPainter(this.value, this.height, this.color);
/// Glyphs live in a 1 × 1.6 box.
double get _scale => height / 1.6;
double get _digitWidth => _scale * 1.0;
double get _colonWidth => _scale * 0.5;
double get _tracking => _scale * 0.34;
Size measure() {
double width = 0;
for (int i = 0; i < value.length; i++) {
width = width + (value[i] == ':' ? _colonWidth : _digitWidth);
if (i != value.length - 1) {
width = width + _tracking;
}
}
return Size(width + height * 0.08, height + height * 0.08);
}
@override
void paint(Canvas canvas, Size size) {
final double dot = height * 0.036;
final double gap = height * 0.082;
final Paint paint = Paint()..color = color;
canvas.translate(height * 0.04, height * 0.04);
double x = 0;
for (int i = 0; i < value.length; i++) {
final String glyph = value[i];
if (glyph == ':') {
canvas.drawCircle(
Offset(x + _colonWidth / 2, _scale * 0.52), dot * 1.25, paint);
canvas.drawCircle(
Offset(x + _colonWidth / 2, _scale * 1.12), dot * 1.25, paint);
x = x + _colonWidth + _tracking;
continue;
}
final Path? outline = _glyph(glyph);
if (outline != null) {
final Path placed = outline.transform(
(Matrix4.identity()
..translateByDouble(x, 0, 0, 1)
..scaleByDouble(_scale, _scale, 1, 1))
.storage);
for (PathMetric metric in placed.computeMetrics()) {
final int count = (metric.length / gap).floor().clamp(1, 400);
final double step = metric.length / count;
final int last = metric.isClosed ? count - 1 : count;
for (int n = 0; n <= last; n++) {
final Tangent? tangent = metric.getTangentForOffset(n * step);
if (tangent != null) {
canvas.drawCircle(tangent.position, dot, paint);
}
}
}
}
x = x + _digitWidth + _tracking;
}
}
Path? _glyph(String glyph) {
switch (glyph) {
case '0':
return Path()
..addRRect(RRect.fromRectAndRadius(
const Rect.fromLTWH(0, 0, 1, 1.6), const Radius.circular(0.5)));
case '1':
return Path()
..moveTo(0.22, 0.32)
..lineTo(0.6, 0)
..lineTo(0.6, 1.6);
case '2':
return Path()
..moveTo(0.03, 0.4)
..cubicTo(0.06, 0.02, 0.97, 0.0, 0.97, 0.44)
..cubicTo(0.97, 0.8, 0.05, 1.08, 0.0, 1.6)
..lineTo(1.0, 1.6);
case '3':
return Path()
..moveTo(0.04, 0.26)
..cubicTo(0.2, -0.06, 0.95, 0.0, 0.95, 0.4)
..cubicTo(0.95, 0.68, 0.66, 0.78, 0.4, 0.78)
..cubicTo(0.76, 0.78, 1.0, 0.92, 1.0, 1.2)
..cubicTo(1.0, 1.66, 0.18, 1.7, 0.0, 1.34);
case '4':
return Path()
..moveTo(0.76, 1.6)
..lineTo(0.76, 0.0)
..lineTo(0.0, 1.12)
..lineTo(1.0, 1.12);
case '5':
return Path()
..moveTo(0.92, 0.0)
..lineTo(0.14, 0.0)
..lineTo(0.06, 0.72)
..cubicTo(0.36, 0.54, 1.0, 0.6, 1.0, 1.08)
..cubicTo(1.0, 1.66, 0.2, 1.7, 0.0, 1.36);
case '6':
return Path()
..moveTo(0.86, 0.14)
..cubicTo(0.44, -0.12, 0.0, 0.24, 0.0, 1.1)
..addOval(const Rect.fromLTWH(0.0, 0.66, 1.0, 0.94));
case '7':
return Path()
..moveTo(0.0, 0.0)
..lineTo(1.0, 0.0)
..lineTo(0.34, 1.6);
case '8':
return Path()
..addOval(const Rect.fromLTWH(0.08, 0.0, 0.84, 0.74))
..addOval(const Rect.fromLTWH(0.0, 0.74, 1.0, 0.86));
case '9':
return Path()
..addOval(const Rect.fromLTWH(0.0, 0.0, 1.0, 0.94))
..moveTo(1.0, 0.5)
..cubicTo(1.0, 1.36, 0.56, 1.72, 0.14, 1.46);
default:
return null;
}
}
@override
bool shouldRepaint(covariant _DotDigitsPainter oldDelegate) {
return oldDelegate.value != value ||
oldDelegate.height != height ||
oldDelegate.color != color;
}
}