Redesign the UI after the fitness reference and replace the logo

Light sage-to-cream ambient backdrop, frosted glass controls and painted
SceneArt landscapes in place of photography. Home becomes a dashboard with a
two-tone greeting, a frosted summary ring, category portraits, an up-next rail
of image-led cards and a floating glass tab bar. The routine library gets an
image header and painted cards; the player gets a scene stage, steps on an
arc, a dotted clock and a night pill with a lime spark. Goals become painted
cards in their own colour.

New logo: a lime sun resting on a ground line under two arcs. The splash
raises the sun and lights the arcs; launcher icons and native splash are
regenerated to match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
This commit is contained in:
alvocool
2026-11-02 12:33:13 +03:00
parent b31bc47cc0
commit fe268cb8aa
100 changed files with 3394 additions and 1387 deletions

View File

@@ -61,7 +61,7 @@ Widget card({
EdgeInsets margin = EdgeInsets.zero,
Color? background,
Color? borderColor,
double radius = 16,
double radius = 22,
VoidCallback? onTap,
}) {
final Widget body = Container(
@@ -71,12 +71,12 @@ Widget card({
decoration: BoxDecoration(
color: background ?? colorCard,
borderRadius: BorderRadius.circular(radius),
border: Border.all(color: borderColor ?? colorBorder, width: 1),
border: Border.all(color: borderColor ?? colorGlassBorder, width: 1),
boxShadow: const [
BoxShadow(
color: Color(0x08000000),
blurRadius: 18,
offset: Offset(0, 4),
color: Color(0x0F2A3A30),
blurRadius: 24,
offset: Offset(0, 8),
),
],
),