Redesign the UI after the fitness reference and replace the logo
Light sage-to-cream ambient backdrop, frosted glass controls and painted SceneArt landscapes in place of photography. Home becomes a dashboard with a two-tone greeting, a frosted summary ring, category portraits, an up-next rail of image-led cards and a floating glass tab bar. The routine library gets an image header and painted cards; the player gets a scene stage, steps on an arc, a dotted clock and a night pill with a lime spark. Goals become painted cards in their own colour. New logo: a lime sun resting on a ground line under two arcs. The splash raises the sun and lights the arcs; launcher icons and native splash are regenerated to match. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
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@@ -61,7 +61,7 @@ Widget card({
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EdgeInsets margin = EdgeInsets.zero,
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Color? background,
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Color? borderColor,
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double radius = 16,
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double radius = 22,
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VoidCallback? onTap,
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}) {
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final Widget body = Container(
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@@ -71,12 +71,12 @@ Widget card({
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decoration: BoxDecoration(
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color: background ?? colorCard,
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borderRadius: BorderRadius.circular(radius),
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border: Border.all(color: borderColor ?? colorBorder, width: 1),
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border: Border.all(color: borderColor ?? colorGlassBorder, width: 1),
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boxShadow: const [
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BoxShadow(
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color: Color(0x08000000),
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blurRadius: 18,
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offset: Offset(0, 4),
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color: Color(0x0F2A3A30),
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blurRadius: 24,
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offset: Offset(0, 8),
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),
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],
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),
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