Carry the new palette into every remaining colour

The group chat bar drew white text on the old header token, now light;
it sits on near-black instead. Status, class, routine-kind, goal and chart
colours move from greens and navies to the reference scheme: orange for
met and held, near-black for fine and neutral, deeper orange then red as
standing worsens. Home's ring and kept-day leaves and Progress's bars use
the full accent so they read on grey.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
This commit is contained in:
alvocool
2026-11-09 08:07:31 +03:00
parent 4cd3f6c038
commit 99225c2ee2
4 changed files with 44 additions and 42 deletions

View File

@@ -44,7 +44,8 @@ var colorMilkWhite = const Color(0xFFDADADA);
var colorMuted = const Color(0xFFE2E2E2);
var colorSecondary = const Color(0xFFF1F1F1);
var colorPositive = const Color(0xFF2F6F4E);
/// Met, held, done: the accent, as the reference's met bars are.
var colorPositive = const Color(0xFFEC6A36);
var colorNegative = const Color(0xFFB3261E);
var colorGrey = const Color(0xFFA8A8A8);
var colorGrey2 = const Color(0xFF6E6E6E);
@@ -55,8 +56,8 @@ var colorReddish = const Color(0xFFC0392B);
var colorDarkBlue = const Color(0xFF10161F);
// ── Semantic ──────────────────────────────────────────────────────────────────
const Color colorSuccess = Color(0xFF2E7D4F);
const Color colorWarning = Color(0xFFC98A04);
const Color colorSuccess = Color(0xFFEC6A36);
const Color colorWarning = Color(0xFFB8741A);
const Color colorDestructive = Color(0xFFA32C1C);
const Color colorBlack = Color(0xFF000000);
const Color colorBorder = Color(0x14000000);
@@ -65,48 +66,48 @@ const Color colorDivider = Color(0x12000000);
// ── Standing tiers ────────────────────────────────────────────────────────────
// Each standing has one colour used consistently everywhere it appears, so the
// tier is legible at a glance without reading the label.
const Color colorStandingGood = Color(0xFF2F6F4E);
const Color colorStandingGoodBg = Color(0xFFE4EFE8);
const Color colorStandingWarned = Color(0xFFC98A04);
const Color colorStandingWarnedBg = Color(0xFFFAF0D8);
const Color colorStandingGrounded = Color(0xFFB5442F);
const Color colorStandingGroundedBg = Color(0xFFF7E3DE);
const Color colorStandingGood = Color(0xFF1C1C1C);
const Color colorStandingGoodBg = Color(0xFFFBE4D9);
const Color colorStandingWarned = Color(0xFFEC6A36);
const Color colorStandingWarnedBg = Color(0xFFFBE4D9);
const Color colorStandingGrounded = Color(0xFFC2410C);
const Color colorStandingGroundedBg = Color(0xFFF7D9CC);
const Color colorStandingLockdown = Color(0xFF7A1F14);
const Color colorStandingLockdownBg = Color(0xFFEFD6D2);
// ── Commitment classes ────────────────────────────────────────────────────────
const Color colorClassNonNegotiable = Color(0xFF7A1F14);
const Color colorClassNonNegotiableBg = Color(0xFFF3DFDB);
const Color colorClassStandard = Color(0xFF2C4A63);
const Color colorClassStandardBg = Color(0xFFE0E8EF);
const Color colorClassElective = Color(0xFF6E6E6E);
const Color colorClassElectiveBg = Color(0xFFEDEDED);
const Color colorClassNonNegotiable = Color(0xFFC2410C);
const Color colorClassNonNegotiableBg = Color(0xFFF7D9CC);
const Color colorClassStandard = Color(0xFF1C1C1C);
const Color colorClassStandardBg = Color(0xFFE6E6E6);
const Color colorClassElective = Color(0xFF8A8A8A);
const Color colorClassElectiveBg = Color(0xFFF1F1F1);
// ── Routine kinds ─────────────────────────────────────────────────────────────
// Kind colours tint the routine library and the runner stage. They are kept
// clear of the standing palette so a workout never reads as a warning.
const Color colorKindWorkout = Color(0xFF2F6F4E);
const Color colorKindWorkoutBg = Color(0xFFE4EFE8);
const Color colorKindWorkoutDeep = Color(0xFF173D2A);
const Color colorKindMeditation = Color(0xFF4F5D86);
const Color colorKindMeditationBg = Color(0xFFE5E8F2);
const Color colorKindMeditationDeep = Color(0xFF232A45);
const Color colorKindMustDo = Color(0xFF3A3A3A);
const Color colorKindMustDoBg = Color(0xFFEAEAE6);
const Color colorKindWorkout = Color(0xFFEC6A36);
const Color colorKindWorkoutBg = Color(0xFFFBE4D9);
const Color colorKindWorkoutDeep = Color(0xFF5A2410);
const Color colorKindMeditation = Color(0xFF5F6472);
const Color colorKindMeditationBg = Color(0xFFE8E9EC);
const Color colorKindMeditationDeep = Color(0xFF262A33);
const Color colorKindMustDo = Color(0xFF1C1C1C);
const Color colorKindMustDoBg = Color(0xFFE6E6E6);
const Color colorKindMustDoDeep = Color(0xFF1E1E1E);
// ── Goal accents ──────────────────────────────────────────────────────────────
// The swatches a goal can wear. Muted on purpose — a goal is an ambition, not
// an alarm, so none of these collide with the standing tiers.
const List<Color> goalAccents = <Color>[
Color(0xFF141414),
Color(0xFF2F6F4E),
Color(0xFF2C4A63),
Color(0xFF4F5D86),
Color(0xFF6B4F86),
Color(0xFF1C1C1C),
Color(0xFFEC6A36),
Color(0xFF5F6472),
Color(0xFFC2410C),
Color(0xFF8A5A2B),
Color(0xFF5E6B3A),
Color(0xFF3F6E73),
Color(0xFFB8741A),
Color(0xFF3A3A3A),
Color(0xFF9A3A14),
];
// ── Ambient ───────────────────────────────────────────────────────────────────
@@ -167,8 +168,8 @@ const List<Color> sceneMustDo = <Color>[
];
// ── Debt / charting ───────────────────────────────────────────────────────────
const Color colorDebtLine = Color(0xFFB5442F);
const Color colorDebtFill = Color(0x1AB5442F);
const Color colorDebtLine = Color(0xFFEC6A36);
const Color colorDebtFill = Color(0x1AEC6A36);
const Color colorChartGrid = Color(0x0F000000);
const Color colorChartAxis = Color(0xFF8A8A8A);