Add routines module and full goal management

Routines: workout, meditation and must-do routines with timed, rep and
tick steps, sets and rest. A library screen, a builder with templates
and drag-to-reorder steps, and a full-screen player that auto-advances
timed phases, counts backgrounding and logs broken chains as partial.

Goals: a goal editor (deadline, colour, category, default class, archive),
routines linked to goals, and a goal field on tasks and routines. Tasks
added from inside a goal are now actually attached to it via parentId.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
This commit is contained in:
alvocool
2026-11-02 08:45:41 +03:00
parent c88887b639
commit 1a5867a98f
49 changed files with 5384 additions and 220 deletions

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/// What a routine is for. The kind decides the runner's stage — a barbell
/// clock for work, a breathing circle for stillness, a checklist for the
/// things that simply have to get done.
enum RoutineKind {
/// Sets, reps and rest. Timed work auto-advances into rest.
Workout,
/// Long timed holds with a breathing cue. No reps, rarely any rest.
Meditation,
/// An ordered list of tasks that have to be done, in order, every time.
MustDo,
}
String kindLabel(RoutineKind value) {
switch (value) {
case RoutineKind.Workout:
return "Workout";
case RoutineKind.Meditation:
return "Meditation";
case RoutineKind.MustDo:
return "Must-do";
}
}
String kindDescription(RoutineKind value) {
switch (value) {
case RoutineKind.Workout:
return "Sets, reps and timed rest.";
case RoutineKind.Meditation:
return "Timed sits with a breathing cue.";
case RoutineKind.MustDo:
return "Tasks, in order, every time.";
}
}
RoutineKind getRoutineKind(String? name) {
for (RoutineKind value in RoutineKind.values) {
if (value.name == name) {
return value;
}
}
return RoutineKind.Workout;
}