Add routines module and full goal management

Routines: workout, meditation and must-do routines with timed, rep and
tick steps, sets and rest. A library screen, a builder with templates
and drag-to-reorder steps, and a full-screen player that auto-advances
timed phases, counts backgrounding and logs broken chains as partial.

Goals: a goal editor (deadline, colour, category, default class, archive),
routines linked to goals, and a goal field on tasks and routines. Tasks
added from inside a goal are now actually attached to it via parentId.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KhQh614DMeYoQEH9SoMRUw
This commit is contained in:
alvocool
2026-11-02 08:45:41 +03:00
parent c88887b639
commit 1a5867a98f
49 changed files with 5384 additions and 220 deletions

View File

@@ -1,3 +1,9 @@
import '../../internal/application/CommitmentClass.dart';
import '../../internal/application/RoutineKind.dart';
import '../../internal/application/StepMode.dart';
import '../../../utils/ObjectConvertors.dart';
import 'RoutineStep.dart';
/// An ordered sequence where the chain, not the step, is the unit of
/// completion. Breaking mid-way logs partial.
class RoutineChain {
@@ -5,6 +11,24 @@ class RoutineChain {
String title;
/// The goal this routine serves — "Workout" holds "Full body strength".
/// Null for a routine that stands on its own.
String? goalId;
RoutineKind kind;
/// Weight class, exactly as for a commitment — a non-negotiable morning
/// routine carries non-negotiable debt when it breaks.
CommitmentClass commitmentClass;
/// 1..7, Monday first. Empty means unscheduled — run on demand only.
List<int> days;
/// Minutes after midnight the routine is due to start; -1 when unset.
int startMinute;
String note;
List<RoutineStep> steps;
/// Index of the step reached when the chain last broke; -1 when clean.
@@ -13,19 +37,30 @@ class RoutineChain {
RoutineChain({
this.id,
this.title = "",
this.goalId,
this.kind = RoutineKind.Workout,
this.commitmentClass = CommitmentClass.Standard,
List<int>? days,
this.startMinute = -1,
this.note = "",
List<RoutineStep>? steps,
this.lastBreakIndex = -1,
}) : steps = steps ?? <RoutineStep>[];
}) : days = days ?? <int>[],
steps = steps ?? <RoutineStep>[];
factory RoutineChain.fromJson(Map<String, dynamic> json) {
return RoutineChain(
id: json['id'],
title: json['title'] ?? "",
steps: json['steps'] == null
? <RoutineStep>[]
: (json['steps'] as List)
.map((item) => RoutineStep.fromJson(item))
.toList(),
goalId: json['goalId'],
kind: getRoutineKind(json['kind']),
commitmentClass: getCommitmentClass(json['commitmentClass']),
days: json['days'] == null
? <int>[]
: (json['days'] as List).map((item) => item as int).toList(),
startMinute: json['startMinute'] ?? -1,
note: json['note'] ?? "",
steps: getRoutineStepList(json['steps']),
lastBreakIndex: json['lastBreakIndex'] ?? -1,
);
}
@@ -34,6 +69,12 @@ class RoutineChain {
final Map<String, dynamic> data = <String, dynamic>{};
data['id'] = id;
data['title'] = title;
data['goalId'] = goalId;
data['kind'] = kind.name;
data['commitmentClass'] = commitmentClass.name;
data['days'] = days;
data['startMinute'] = startMinute;
data['note'] = note;
data['steps'] = steps.map((item) => item.toJson()).toList();
data['lastBreakIndex'] = lastBreakIndex;
return data;
@@ -54,44 +95,40 @@ class RoutineChain {
bool get complete {
return steps.isNotEmpty && completedSteps == steps.length;
}
}
class RoutineStep {
String? id;
String title;
int order;
int timerSeconds;
bool completed;
RoutineStep({
this.id,
this.title = "",
this.order = 0,
this.timerSeconds = 0,
this.completed = false,
});
factory RoutineStep.fromJson(Map<String, dynamic> json) {
return RoutineStep(
id: json['id'],
title: json['title'] ?? "",
order: json['order'] ?? 0,
timerSeconds: json['timerSeconds'] ?? 0,
completed: json['completed'] ?? false,
);
bool get scheduled {
return days.isNotEmpty;
}
Map<String, dynamic> toJson() {
final Map<String, dynamic> data = <String, dynamic>{};
data['id'] = id;
data['title'] = title;
data['order'] = order;
data['timerSeconds'] = timerSeconds;
data['completed'] = completed;
return data;
bool scheduledOn(DateTime day) {
return days.contains(day.weekday);
}
/// Every set of every step, for the "12 sets" figure.
int get totalSets {
int total = 0;
for (RoutineStep step in steps) {
total = total + step.sets;
}
return total;
}
/// Planned seconds, rest included. Rep and tick steps count their estimate.
int get totalSeconds {
int total = 0;
for (RoutineStep step in steps) {
total = total + step.plannedSeconds;
}
return total;
}
int get timedSteps {
return steps.where((step) => step.mode == StepMode.Timed).length;
}
/// A deep copy for the builder, so cancelling an edit leaves the library
/// untouched.
RoutineChain copy() {
return RoutineChain.fromJson(toJson());
}
}

View File

@@ -0,0 +1,75 @@
import '../../internal/application/StepMode.dart';
class RoutineStep {
String? id;
String title;
int order;
StepMode mode;
/// Work seconds per set for timed steps; the estimate per set otherwise.
int timerSeconds;
int sets;
/// Target per set for rep steps; 0 otherwise.
int reps;
/// Rest between sets, and after the last set before the next step.
int restSeconds;
/// One line shown under the clock — a form cue, a breathing pattern.
String cue;
bool completed;
RoutineStep({
this.id,
this.title = "",
this.order = 0,
this.mode = StepMode.Timed,
this.timerSeconds = 0,
this.sets = 1,
this.reps = 0,
this.restSeconds = 0,
this.cue = "",
this.completed = false,
});
factory RoutineStep.fromJson(Map<String, dynamic> json) {
return RoutineStep(
id: json['id'],
title: json['title'] ?? "",
order: json['order'] ?? 0,
mode: getStepMode(json['mode']),
timerSeconds: json['timerSeconds'] ?? 0,
sets: json['sets'] ?? 1,
reps: json['reps'] ?? 0,
restSeconds: json['restSeconds'] ?? 0,
cue: json['cue'] ?? "",
completed: json['completed'] ?? false,
);
}
Map<String, dynamic> toJson() {
final Map<String, dynamic> data = <String, dynamic>{};
data['id'] = id;
data['title'] = title;
data['order'] = order;
data['mode'] = mode.name;
data['timerSeconds'] = timerSeconds;
data['sets'] = sets;
data['reps'] = reps;
data['restSeconds'] = restSeconds;
data['cue'] = cue;
data['completed'] = completed;
return data;
}
int get plannedSeconds {
final int safeSets = sets < 1 ? 1 : sets;
return timerSeconds * safeSets + restSeconds * safeSets;
}
}