Initial commit: Grounded Flutter frontend
A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.
Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.
The enforcement engine, one unit per formula in utils/:
- DebtEngine w(class) x severity(d) x decay(t), sublinear severity so old
misses cannot swamp the score; abandonment 2x with 30-day
decay immunity; late complete retains 30%
- StandingEngine Good -> Warned -> Grounded -> Lockdown, derived not set;
Grounded replaces home with the overdue queue
- CapacityEngine blocks over-scheduling against p50 of historically completed
minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
and enforced recovery gaps
- ExcuseAnalyser on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine all enforcement copy, so the tone cap lives in one place
CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.
Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.
Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.
flutter analyze lib/ reports no errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
This commit is contained in:
97
frontend/lib/Grounded/about/external/data/RoutineChain.dart
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97
frontend/lib/Grounded/about/external/data/RoutineChain.dart
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/// An ordered sequence where the chain, not the step, is the unit of
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/// completion. Breaking mid-way logs partial.
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class RoutineChain {
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String? id;
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String title;
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List<RoutineStep> steps;
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/// Index of the step reached when the chain last broke; -1 when clean.
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int lastBreakIndex;
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RoutineChain({
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this.id,
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this.title = "",
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List<RoutineStep>? steps,
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this.lastBreakIndex = -1,
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}) : steps = steps ?? <RoutineStep>[];
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factory RoutineChain.fromJson(Map<String, dynamic> json) {
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return RoutineChain(
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id: json['id'],
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title: json['title'] ?? "",
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steps: json['steps'] == null
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? <RoutineStep>[]
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: (json['steps'] as List)
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.map((item) => RoutineStep.fromJson(item))
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.toList(),
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lastBreakIndex: json['lastBreakIndex'] ?? -1,
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);
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}
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Map<String, dynamic> toJson() {
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final Map<String, dynamic> data = <String, dynamic>{};
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data['id'] = id;
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data['title'] = title;
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data['steps'] = steps.map((item) => item.toJson()).toList();
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data['lastBreakIndex'] = lastBreakIndex;
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return data;
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}
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int get completedSteps {
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return steps.where((step) => step.completed).length;
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}
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/// 0..1 — a partially run chain is recorded as partial, not as done.
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double get partialCompletion {
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if (steps.isEmpty) {
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return 0;
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}
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return completedSteps / steps.length;
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}
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bool get complete {
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return steps.isNotEmpty && completedSteps == steps.length;
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}
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}
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class RoutineStep {
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String? id;
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String title;
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int order;
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int timerSeconds;
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bool completed;
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RoutineStep({
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this.id,
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this.title = "",
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this.order = 0,
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this.timerSeconds = 0,
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this.completed = false,
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});
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factory RoutineStep.fromJson(Map<String, dynamic> json) {
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return RoutineStep(
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id: json['id'],
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title: json['title'] ?? "",
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order: json['order'] ?? 0,
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timerSeconds: json['timerSeconds'] ?? 0,
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completed: json['completed'] ?? false,
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);
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}
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Map<String, dynamic> toJson() {
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final Map<String, dynamic> data = <String, dynamic>{};
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data['id'] = id;
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data['title'] = title;
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data['order'] = order;
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data['timerSeconds'] = timerSeconds;
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data['completed'] = completed;
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return data;
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}
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}
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