Initial commit: Grounded Flutter frontend
A to-do app that doesn't believe you — an enforcement layer rather than a
neutral ledger.
Architecture ported from Autoreceptives/Frontend/Receptive: stacked MVVM with
the mandatory 4-file screen pattern, one ParentViewModel owning the loading /
network / error overlays and the handleError decision tree, one AppDataManager
gateway, dio comms carrying the three identity headers, secure storage with
random-suffixed keys, and a single-chokepoint Navigator. Package root and Dart
package name are both Grounded; org is nya.
The enforcement engine, one unit per formula in utils/:
- DebtEngine w(class) x severity(d) x decay(t), sublinear severity so old
misses cannot swamp the score; abandonment 2x with 30-day
decay immunity; late complete retains 30%
- StandingEngine Good -> Warned -> Grounded -> Lockdown, derived not set;
Grounded replaces home with the overdue queue
- CapacityEngine blocks over-scheduling against p50 of historically completed
minutes, with a learned per-category estimation multiplier
- IntegrityEngine session integrity, weekly volume, plyometric contact ceiling
and enforced recovery gaps
- ExcuseAnalyser on-device excuse clustering plus the confrontation copy
- GuardrailEngine distress detection and rationed amnesty
- ToneEngine all enforcement copy, so the tone cap lives in one place
CommitmentEvent is append-only and is the source of truth rather than the
status field, which is what makes honest history and excuse analysis possible.
Goals contain commitments via parentId, and a task can be run from a
full-screen runner that derives elapsed time from wall-clock so screen-off
cannot lose time. Backgrounding pauses the clock and is counted. The runner is
mirrored into an ongoing notification, with alarm-class full-screen intents
reserved for non-negotiables.
Design language, fonts, icon and native splash are in place; Mason bricks are
retargeted to this project and verified end-to-end.
flutter analyze lib/ reports no errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Mfu2gQLSFN21YRBcU2NrTt
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# Grounded — Design Language
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Reference: black device chrome, a white content sheet that rises into it with a
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large corner radius, oversized light display titles, tiny grey all-caps metadata
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labels, pill chips, and a lot of whitespace. The app reads as a record, not a
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dashboard.
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## Type — General Sans
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| Role | Family | Size | Use |
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|---|---|---|---|
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| Display | `TextType.Light` | 30–44 | Screen titles. Always light, never bold. |
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| Title | `TextType.Bold` | 17–20 | Card and section titles. |
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| Body | `TextType.Regular` | 13–14, `height: 1.5` | Descriptions, copy. |
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| Label | `TextType.Bold` | 10–11, `letterSpacing: 0.8–1.2`, uppercase, `colorGrey2` | Metadata above a value. |
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| Metric | `TextType.Bold` | 24–34 | Debt score, counts. |
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The label/value pair is the core unit: a tiny grey all-caps label sitting
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directly above a large dark value. Used everywhere numbers appear.
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## Geometry
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- Sheet radius `28`, card radius `16`, chip radius `999`, control radius `12`.
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- Screen padding `20` horizontal. Card padding `16`. Section gap `28`.
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- Hairlines at `colorDivider` (black 7%), borders at `colorBorder` (black 8%).
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- One soft shadow only: `0 4 18 rgba(0,0,0,0.03)`. No coloured glows.
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## Colour
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Near-black ink (`colorPrimaryDark #141414`) on warm off-white
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(`colorPrimaryLight #EDEEEA`), with a single green accent (`colorPrimary
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#2F6F4E`). Enforcement tiers own the rest of the palette:
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| Standing | Colour |
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|---|---|
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| Good | green `#2F6F4E` |
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| Warned | amber `#C98A04` |
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| Grounded | rust `#B5442F` |
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| Lockdown | oxblood `#7A1F14` |
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The tier colour is used consistently — header, chip, meter, queue accent — so
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the standing is legible without reading the word.
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## Structure
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Every screen is: black `headerBar` (back, title, action) → white sheet with a
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`28` top radius → `sectionHeader` (label + light display title) → content.
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## Rules
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- Display titles are Light. Bold is for labels and metrics only.
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- Numbers get a label above them, never beside them.
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- Chips carry state, never actions.
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- One primary button per screen; everything else is outlined or text.
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- Empty states are plain. An empty overdue queue is good news, not a party.
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